Quantum Break Head of PR Responds To Criticism “Animators Did Amazing Work With QB”

Yesterday, Remedy Entertainments Head of PR, Thomas Puha took to social media to praise Naughty Dog’s upcoming PlayStation Exclusive, Uncharted 4: A Thief’s End. Puha spoke very highly of Nathan Drakes swansong by saying “The opening chapters are divisive as has been said, so much setup, but once the game gets going, its incredible”. He would then follow up on the glowing report by stating that the developers of Uncharted 4 had 27 or 28 animators working on the game, compared to Remedy Entertainments 4 animators working on Quantum Break. While clearly intended as a joke, the comment would quickly come back to haunt him.

One user cited the lack of animators for Quantum Breaks 77 Metacritic Score.

While both Sony and Microsoft continue to heap praise on one another, it appears the fans are not ready to do the same.

Remedy Entertainments Head of PR would go on to use the location of the studio as another reason for the lack of animators, Remedy are based out of Finland, but finished by praising the work of Quantum Breaks animators, despite limitations with the brand new ‘Northlight Engine’, created by the studio prior to developing Quantum Break.

Microsoft Exclusive, Quantum Break became the studios fastest selling I.P after its release on the Xbox One and topped the platform charts a week later, but has since plummeted down the charts and is currently sitting at No. 20.

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Dan has been gaming for nearly 30 years and has survived everything from Nuclear Fallouts to Zombie Outbreaks but his main love is Survival Horror and don't we all know it. Favourite games include Resident Evil and Grand Theft Auto, he can be regularly found cruising the streets of Vice City listening to the classics.

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  • andy

    Fourth in the series but most certainly not Remedy’s 1st game. That thing he said about the animators, Remedy NEVER had a good animation team anyway. Just go back and compare the ingame cutscenes from Jak 2 by ND to the ingame cutscenes of Max Payne 2 by Remedy, 2 games released at the end of 2003.
    As usual, ND are light years ahead of another top rated dev studio. Why would it have been any different with Uncharted 4 ESPECIALLY when it is clear there are animations in last gens Uncharted 3 that Remedy couldn’t even hope to match in the current gen Quantum Break.
    Oh but apparently ND have more animators, that must be it, not just raw talent since Crash Bandicoot (even the hologram heads in cutscenes in Crash had decent facial features back then).

    Here is exactly what I am talking about
    Remedy in 2003
    https://youtu.be/8UPwVmfBSHE?t=1m34s

    Naughty Dog in 2003 (and I even got footage from PS2 not HD edition)
    https://www.youtube.com/watch?v=Rj2ic04w-Ec

    When you make a game on your own proprietary game engine, there is no excuse like “our engines animation systems are limited, which severely limits animators potential.” So he is pretty much confirming there that the Xbone limited what the game engine could have been capable of. Why else did they design it to be so limiting????

    And this game took 6 years to come out. He is right, Uncharted 4 isn’t the first game ND have released on PS4. They finished The Last of Us on PS3 less than 3 years ago. Got to work on the equally critically acclaimed and award winning Left Behind DLC. They themselves brought TLOU over to PS4. And they are releasing a brand new critically acclaimed game in less than 3 years since their last major release even when it went through some trouble with the Creative Director and some of the cast leaving and the game having to be thrown out and started again.
    It says way more about what ND have done than what Remedy accomplished with the 6 years in the making Quantum Break.