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Hitman GO: Definitive Edition [PS4] Review

Hitman Go: Definitive Edition is a surprising and risky game taken from its iOS and Android roots and imported into the PlayStation 4 and PlayStation Vita for an enjoyably addictive experience. Mobile games always seem to find that perfect level of obsessive-compulsive completion nature that drive us ardent gamers to say “just one more go before bed” despite it being 3:24am when you have work the next day at 9, Hitman Go: Definitive Edition follows this tradition well. 

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Hitman GO: Definitive Edition: PlayStation 4 [Reviewed], PlayStation Vita
Developer: Square Enix Montreal
Publisher: Square Enix
Release Date: 23 February 2016
Price: £6.49 [£5.19 For PS+ Members] [Disclosure: Game Copy Provided by Publisher]

If you’re like me and playing Hitman GO  for the first time on the PlayStation 4, then you will just as easily be able to see that it’s built for mobile phones and tablets alike, however, in this case, that doesn’t take anything away from the console version. At times, I found myself really wanting a thumb stick for that extra control when throwing my Angry Birds but with Hitman Go: Definitive Edition nothing really stands out as being extra helpful compared to the mobile counterpart. There is the ability to use the right stick to pan the camera around any areas you are playing in. However, with such a great camera angle and perspective built into the game, I don’t think this is necessarily a groundbreaking difference.

So how does Hitman Go: Definitive Edition play on the PlayStation 4? Actually… really well! Admittedly, there isn’t really much room for things to go wrong here. With the PlayStation 4 being a far more powerful machine compared to the smartphones and tablets of 2014, the system obviously copes very well with the game. Agent 47’s movement is fluid, the load times are amazingly fast and the upscaled graphics fit nicely on the big screen.

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The game itself is a turn-based puzzler that takes aspects from the Hitman franchise, such as stealth, and implements them into a grid system that the player must follow to take Agent 47 to his goal or target.

There are a variety of different ways to take Agent 47 to victory. Firstly, you can try to outsmart the patrolling guards and find a path around their own individual patrol routes. Each guard has a different outfit to help you understand what they do and on some select levels, this can drive you nuts as you search for a gap in their defences. One way around this is to make use of the items occasionally scattered around such as empty cans or tennis balls. These can be thrown by Agent 47 to create a distraction, potentially opening up a new route to the end goal.

Hitman Go: Definitive Edition can be very fast paced at times, as turns are processed very quickly, but in some circumstances it felt much like a game of chess more than anything else. I found myself thinking prior to every turn, planning on the outcome of a move, muttering to myself “If I move here, that guard will move away so I can take him… and then…”. This game really is a fantastic strategic piece and will frustrate you to no end until you can get it right. However, when you do that, victory is so satisfying!

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The level creep is set at a good pace. The levels certainly get more challenging as you progress but with very little difference between them. It could be a case of easy boredom for some but for those who enjoy a good challenge then I can strongly recommend this game to you.


Ultimately, this is just a good game. It doesn’t stand out as a masterpiece or groundbreaking port from mobile but it definitely doesn’t do anything wrong either. It’s a fun to play, painfully addictive, game of stealth chess that will definitely keep you occupied for hours at a time. It would certainly suit playing with shareplay – throwing your save game to a Vita so you can carry on while out and about would be fantastic and would  save you having to buy the game again on your phone.

Adam has a deep love for games and enjoys the modern cinematics of Uncharted to the nostalgia driven RPGs like Final Fantasy. Hidden away are too many Runescape and Destiny hours but he still has time for comic books, movies and being a Pokémon Master.

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