Missing Review

Missing: An Interactive Thriller is the first part of an episodic series which combines the very nineties driven, full motion video with adventure. Published and developed by Canadian based team Zandel Media, this is Zandel Media’s first entry into the world of gaming, after a successful Greenlight Campaign. Missing encourages players to use their brains, in order to solve puzzles and locate hidden items, the game also uses reflexes throughout action sequences, which help the player, as the story progresses.

The game revolves around a man that has been abducted and chained in a basement somewhere, like something you would expect to see from a Leigh Whanell movie, you are presented with a number of set puzzles and tasks, which you must complete in order to escape your mysterious captor. Throughout Missing you also have the opportunity to take on the role of the detective who is also investigating your disappearance.


Anyone with experience of full motion video games will find the gameplay throughout Missing rather nostalgic yet familiar. The game itself actually feels a little bit like an interactive movie, which is extremely well done and nearly seamless. The puzzles themselves aren’t frustrating enough to overstay their welcome, yet remain challenging. Missing is completely mouse driven, for obvious reasons, in addition to the puzzles there are also some action based quick time events, although they are not mandatory they offer quite a nice change of pace as well as (an albeit) small replay-ability factor.

There appeared to be only one fault within the game that I noticed, this came during one of the movie sequences. If your computer is performing a task in the background it tends to make the video lag slightly, this is a known issue and the developer has seemingly gone some way to reducing this factor. Though it made very little difference to my experience. All of the non-movie sequences use a rendering of the in game movie assets and is extremely well done to the point where you will barely notice the difference. The soundtrack is every bit as good as your everyday movie and works rather well with the game. The only other issue I had were the puzzles, I am at a loss when it comes to puzzles and may have looked for solutions on the odd occasion, Zandel Media indicate around 45 minutes worth of gameplay, which is pretty good value for £2.79 (price correct at time of print 05/08/15)


Overall I have to say when this game was suggested my initial reaction was, it’s not really my cup of tea, but I’ve always been quite interested in full motion video games so wanted to see what all the fuss was about. I have to say I really enjoyed it and while I’m still not convinced it’s for me I am however very much looking forward to the next instalment of the series. So even if you haven’t got into FMV games you may want to pick this up. It is also worth mentioning that there is also a mobile version available on the iOS. As of course with all episodic games the series is only as good as its last episode, but this one is great.

Missing was reviewed on the PC.

Disclosure: Game copy was provided by the developer/publisher



Overall Game Rating



    • Interesting story
    • Challenging yet fun puzzles
    • Seamless movie to interaction transitions
    • Skip-able movie sequences and QTEs (for those that hate them)


    • A little bit on the short side
    • Skip-able movie sequences and QTEs (for those that love them)
    • Non puzzle/fmv gamers may find this type of game frustrating

    About Colin Lavery

    Profile photo of Colin Lavery
    Colin is a PC/Xbox gamer to whom gameplay outweighs graphics by a country mile. Colin is rather fond of pixel art games such as Pixel Piracy, to games such as Prison Architect, Rimworld and Project Zomboid. Space games such as X3 and Starpoint Gemini. Games with any mention of a “Reaper” or responsive Devs get double XP.

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