Styx: Shards of Darkness, the long awaited sequel to Cyanide Studios’ 2014 infiltration cult classic Master of Shadows, comes to consoles and PC in 2016. Styx’s sneaky adventure comes back with brand new features, all new environments, and Unreal Engine 4.
Today’s released screenshots showcase Styx prowling through some of the huge environments of the game. From the City of Thieves, built from the wreckages of lost ships to the great Elven city of Korangar hidden in the mountains, the environments of Styx: Shards of Darkness are enormous and semi-open, with an emphasis on verticality. They allow for a lot of freedom to complete the various missions’ objectives. They are fantastic playgrounds for Styx to test his stealth and assassination skills, and try out his new moves such as rope-swinging and zip-lining!
These are just some of the huge open spaces oozing with verticality to explore in Styx’s new infiltration adventure! With new ways to traverse the landscape, a deep and original story, as well as huge new features yet to be revealed, Styx’s 2016 mission will be his biggest yet!
Styx: Shards of Darkness launches in 2016 for the PlayStation 4, Xbox One, and PC.