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Shadwen Demo Event Ends With Lower Price Set For Spring PC Launch; Consoles Coming At Later Date

Trine developers, Frozenbyte have announced the successful end of the Demo Event for its upcoming stealth action game Shadwen, which features time rewind and physics-based gameplay. During the event players from all around the world were able to experience a special sneak-peek demo of Shadwen at, and by playing the demo were able to lower the eventual launch price of the game. The initial launch price was $35 but by the end of the event that price had been lowered to just $14.55. There were over 20.000 downloads, 3.5 million points, and over 100.000 killed guards during the event.

Shadwen will launch at $14.55 during Spring 2016 for PC and later for consoles with exact dates to be announced in the not too distant future. The lowered launch price will be in effect at least for the launch week. The final regular price will be adjusted according to pricing matrices and store policies. A level editor will also be included for PC.


Frozenbyte CEO, Mr. Lauri Hyvärinen, is thrilled with the reception the sneak-peek demo got: “We love the feedback. It’s been great watching people play the game and comment on things that work and don’t work, we’ll take those thoughts and make the final game even better! We started out making a sneaky stealth game but where we’re going looks more like a fun time-bending physics playground, and we’re going to embrace that with open arms!”


Here is what we know about Shadwen

Shadwen is a stealth-action game where the only rule is to remain unseen. Stay hidden – or the ruthless guards will kill you on sight! Shadwen, an assassin who is on a quest to kill the king, has a chance encounter with an orphaned girl, Lily. She follows Shadwen on her dangerous journey, but when the ruthless guards get too close, Shadwen must take action right in front of Lily’s eyes. Will Shadwen risk the girl’s budding trust by resorting to violence, or try and find another way while keeping her real purpose concealed?

To kill or not to kill – that is the question.

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Paula has been a passionate gamer since she spent hours playing Crash Bandicoot and Spyro during her childhood. Sticking mainly with Xbox after achievements were introduced, she spends the majority of her time trying to increase a virtual number, which currently stands at 405,000GS. She is also a massive fan of RPG's and sarcasm.


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