Ubisoft today released a short documentary video which explores the recreation of the Stone Age that players will be able to experience fully when Far Cry Primal launches next week for the Xbox One and PlayStation 4; so what exactly does it take to create a game set 10 000 years ago?
Far Cry Primal uses the creation of a brand new language – Wenja, which is based on the Proto-Indo-European language. The use of Wenja in Far Cry Primals dialogue was seen by the development team at Ubisoft Montreal as an essential part of the process to reach a level of realism and authenticity within the game.
Creating a Far Cry game set during 10,000BC was a big task for Ubisoft Montreal, but through the combined effort of the directors, animators, programmers along with experts such as historians, anthropologists and linguistics, and even movement coaches, the team gave life to the Stone Age. Check out the video below.
Far Cry Primal is available to own on February 23rd on the Sony PlayStation 4, Xbox One and will be available on Windows PC on March 1st, 2016.