Simplygon, the leading provider of automatic 3D optimization solutions for digital content creation, and Konami Digital Entertainment Co., Ltd, today announced that Simplygon has been used in the creation of Metal Gear Solid V: The Phantom Pain, available for Playstation, XBox and PC. Over the course of production, Simplygon was used to process assets for all 42 levels including test data while delivering Level of Detail (LoD) models that optimized the polygon counts to help deliver a stunning visual experience.
Developing what critics have called “greatest stealth game ever“ meant adapting LOD assets to handle a map of massive scope and scale.
The development team at Konami spoke of their use of Simplygon,
Martin Ekdal, Co-founder and Vice President of Business Development at Simplygon had the following to say,
Simplygon is popular amongst developers of mobile games; AAA PC and console games; and large MMOs, and is applicable to any medium where 3D art assets are created or utilized. By automatically generating lower-polygon models that are required for different levels of detail (LOD), an optimization process for making games and visual scenes run smoother, at higher frame-rates, and requiring less data, Simplygon helps digital content creators save important resources where artists would otherwise need to manually re-create large amounts of content.