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KONAMI Reveal use of Simplygon with Metal Gear Solid V: The Phantom Pain

Simplygon, the leading provider of automatic 3D optimization solutions for digital content creation, and Konami Digital Entertainment Co., Ltd, today announced that Simplygon has been used in the creation of Metal Gear Solid V: The Phantom Pain, available for Playstation, XBox and PC. Over the course of production, Simplygon was used to process assets for all 42 levels including test data while delivering Level of Detail (LoD) models that optimized the polygon counts to help deliver a stunning visual experience.

Developing what critics have called “greatest stealth game ever“ meant adapting LOD assets to handle a map of massive scope and scale.

The development team at Konami spoke of their use of Simplygon,

“We used Simplygon to merge 100-400 assets into a single asset and we used those features to create assets displayed at mid-range from the player. Because we built the automated mid-range asset generation workflow using Simplygon, when we changed the assets layout, we were able to re-create mid-range assets with very low cost. Simplygon saved the labor equivalent of 10 man months. The benefits are clear as we used the tool to reduce polygons as much as tenfold in models ranging from 5,000 to 100,000 polygons. The best result is that players can’t see the reduction because the models keep their fidelity at all distances which keeps the players immersed.”

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Martin Ekdal, Co-founder and Vice President of Business Development at Simplygon had the following to say,

“Konami are legends in the games industry and over the past three decades have been at the forefront of high quality games that truly excite players through their gameplay and visuals, with Simplygon we’re enabling creators to focus more on the creative parts of development while we automate multiple production processes and improve the performance.”

Simplygon is popular amongst developers of mobile games; AAA PC and console games; and large MMOs, and is applicable to any medium where 3D art assets are created or utilized. By automatically generating lower-polygon models that are required for different levels of detail (LOD), an optimization process for making games and visual scenes run smoother, at higher frame-rates, and requiring less data, Simplygon helps digital content creators save important resources where artists would otherwise need to manually re-create large amounts of content.

About Daniel Pitt

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Dan has been gaming for nearly 30 years and has survived everything from Nuclear Fallouts to Zombie Outbreaks but his main love is Survival Horror and don't we all know it. Favourite games include Resident Evil and Grand Theft Auto, he can be regularly found cruising the streets of Vice City listening to the classics.

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