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Dead Space Art Director Joins Crystal Dynamics, Will Spearhead Next Tomb Raider Game

Whilst the next game in the Tomb Raider series has yet to be announced, we already know who will take the reigns for Lara Croft’s next adventure in the current reboot series.

Crystal Dynamics have confirmed Director Ian Milham, whose previous work includes Dead Space has joined the studio and will be the game director for the unannounced next Tomb Raider game. During his 10 years with Electronic Arts, Milham served as Art Director for space survival horror hit Dead Space and its subsequent follow-ups before moving on to take the lead with Battlefield Hardline, additionally, Milham was also working on an unannounced AAA action title before leaving to join Crystal Dynamics.

Ian is one of those rare veterans who combines creativity, artistry, and passion into excellence on-screen. It’s a matching type of DNA that Crystal Dynamics has forged itself upon over these last few years,” said Scot Amos, co-Head of Studio at Crystal Dynamics. “We’re very excited to welcome Ian as the newest top-tier talent joining our studio. His attitude, aptitude, and aspirations for crafting great game experiences are perfectly aligned with who and what Crystal Dynamics is all about.”

Rise Of The Tomb Raider Screen Shot 2015-11-09 01-20-14

Adventure games have always been my first love,” said Milham. “When the opportunity came to join Crystal Dynamics, I had to jump on it. This is the home of Lara Croft, who is a legend in action-adventure gaming and a pillar of the industry. I’ve admired Crystal’s work for a while now, as they continue to deliver top notch narrative and spectacle, coupled with deep systems and player choice. I’m very excited about where the studio is headed and I’m eager to be a part of it.

Rise of the Tomb Raider launched last October as an Xbox timed exclusive with a release on PC arriving this past January and a PS4 release scheduled for October 11th.

Better known as RzrsS in the video game scene, Stephan Rodts has been playing video games for nearly his entire life. He started out shooting poor ducks out of the sky in Duck Hunt on the Nintendo, but now shoots everything that moves. Be warned.


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