John Romero and fellow id Software co-founder Adrian Carmack best known for their work on 1993’s DOOM has announced Blackroom, a visceral, varied and violent shooter that harkens back to classic FPS play with a mixture of exploration, speed, and intense, weaponized combat.
Powered by Unreal Engine 4 and fully moddable on PC, Blackroom is being developed with community at its core, starting with today’s launch of a Kickstarter campaign to fund development.
Blackroom reunites game lead John Romero and art director Adrian Carmack, who co-founded id Software and co-created some of the industry’s seminal video game franchises, including Wolfenstein, DOOM and Quake.
Players step into the shoes of Santiago Sonora, Chief Node Engineer at HOXAR, Inc., the world’s foremost creator of holographic simulations. The company’s exciting Blackroom technology allows users to be anywhere at any time, creating fully-realized holographic worlds that are indistinguishable from reality, all inside of a giant black room. When testing of their new leading-edge Predictive Memory technology reveals troubling anomalies that blend the real world with the virtual, you’re sent in to investigate and are swept across a staggering and dangerous array of simulations developed for Blackroom users, from medieval castles to horror sets. Peering into your mind and tapping into your deepest memories and fears, however, it’s clear that the Blackroom is not all fun and games.
“It is incredible to work with Adrian again,” said John Romero, game lead. “We’re developing exactly the type of game we think a lot of shooter fans want. It’s the type of shooter we’re known for, and the type of game we love to play ourselves. It’s a skillful shooter, from movement to weapon and map mastery.”
Blackroom is targeted for release in winter 2018 on PC and Mac, DRM-free and on Steam. For more information head over to Blackroom’s Kickstarter Campaign.