Battlecursed, a rogue-like action RPG in which players direct a four-hero party in real-time, first-person battles will be heading to PC in Q4 2016. Swift thinking and calculated strategies are key as players manage their custom hero group’s development as they venture deep into an ever-changing underground world.
Attendees at GDC 2016 will be the first to brave Battlecursed’s procedurally-generated 3-D labyrinths when it makes its public debut in booth PL 500. Instead of relying on one character with numerous abilities, Battlecursedemphasizes party tactics, such as combining specific characters’ weapons or spells with devastating results. For example, combine the Grave Knight’s Frost Spell with the ranger’s Multi-Shot to create triple Frost Arrow projectiles.
Initial hero classes include Huntress, Cleric, Grave Knight and Necromancer. The shrewd Huntress stealthily takes down opponents using her agility to dodge attacks and dexterity to strike with fatal precision. The Necromancer taps into undead sorcery, binding all manner of evil creatures to carry out the party’s bidding. The Grave Knight plows through enemies with his superior strength and surprises many with his deadly frost spells. The Cleric, empowered with divine magic, will serve as the primary healer and protector of the party.
Developers, Codex Worlds are led by Dexter Chow, a former executive producer at Ubisoft, as well as other developers who worked on Lord of the Rings: The Two Towers;Torment: Tides of Numenera; and Dragon’s Lair.
Dexter Chow, creative director of Codex Worlds.
Codex Worlds are also currently running a Steam Greenlight campaign for Battlecursed.