Brian Horton, The Game Director for Rise Of The Tomb Raider has again lept to the defence of the games sales via The Tomb Raider Forums. Some fans are not happy with the sales figures and Microsoft receiving exclusivity for the latest Lara Croft outing, with a late 2016 release date scheduled for the PlayStation 4 and PC. When faced with the following remark from User Peep Show
Keep telling your lies, maybe you’ll start believing them soon! Sales =/= Reviews, Awards. You brought it up for no reason, but of course I wouldn’t expect you to say that the game flopped, you’re not stupid. 300K is not being on top, no one cares about reboot Lara.
Brian Horton responded in kind,
The dev team is not responsible for sales and therefore we look to reviews and releasing on time to gauge our performance. We acomplished these goals. The press considers Rise of the Tomb Raider a high quality game based on the scores. I don’t see any of this as a lie.
According to estimates from VGChartz, Rise Of The Tomb Raider sold over 301,028 units during its first week on sale at retail stores worldwide. When platform sales are broken down, Rise of the Tomb Raider did much better on Xbox One with that particular version of the game selling over 229,742 units, considerably larger then the 71,286 units sold for the Xbox 360.
Percentage wise, the Xbox One version of Rise Of The Tomb Raider accounted for 76% of sales with the Xbox 360 version only managed 24%. The estimates are further concrete evidence that gamers are leaving the old gen consoles behind.
Horton was then faced with this post from User BigR4444,
I can see where youre coming from; and to be honest, I kinda respect you for being the only person around here who challenged him a little bit. But theres a right way to do it, and a wrong way to do it… and you had one foot in the wrong.Keep in mind, Brian didnt ink this deal. His concern is just making the game. When he says hes happy about the game, thats not a lie. Hes happy about the game he made, regardless of its exposure. And based on what little ive seen, and the reviews; it looks fantastic… shame I cant play it yet. While its great that the game seems to be solid… its kind of strange to me to be jumping in the forum, into a thread about the sales numbers, and saying everythings all gravy…Everything is NOT all gravy.
He continued with,
This game came up 800k short of the reboots sales numbers… Its not about the numbers! Thats possibly 800k people who wanted to buy/play this game week one, and couldnt… because they dont own a MS console… Myself included… Thats NOT a good thing… thats a bad thing…That should be the primary concern… that there are hundreds of thousands of people left out of the party…While I understand that there are still certain agreements that must be stuck to; one can always use clever language to communicate with people. And at this point, im sure there are a lot of people out there like me, that still feel completely in the dark, and not communicated with.And popping in to pat yourself on the back about award noms and about looking forward to the 20th anniversary, next year; kinda feels patronizing…
To which Brian replied,
I didn’t mean to go off topic or patronize, but there was suggestion in the thread that the reported sales numbers reflect poorly on the dev team. Square/Microsoft are happy with Crystal and Eidos Montreal and the game itself. As to the topic of sales, I’m unqualified to discuss it so I won’t have anything else to say on this thread. Much love TRF and happy holidays.
Although sales for the game have not been maybe what the publisher or developers had hoped for, Rise Of The Tomb Raider has continued to receive largely positive reviews across the board. Horton had been on the Forums to celebrate Rise Of The Tomb Raiders awards and nominations.
I’m sure he wishes he hadn’t bothered now.