UK developer/publisher Rebellion have lifted the lid on the explosive tank-busting campaign included in their upcoming Battlezone reboot for PlayStation VR.
No two Campaigns will be the same: Delivering a dynamic campaign that blends procedural and randomised content, no two players will experience the same playthrough – offering a substantial campaign experience with near unlimited replayability.
Whenever a player starts a new campaign, the game’s “Hex” campaign map is re-generated procedurally, and dozens of environments, levels and mission types are blended together in new combinations for a completely different experience each time. Then it’s up to the players to forge their own path to the game’s epic finale.
A first look at the new cockpit and environments: Battlezone’s latest campaign trailer also showcases the game’s impressive revamped VR cockpit, brand new enemies and diverse environments including a new night-time arena, glowing industrial environments, windswept ice wastes, and a heavily updated version of the “neon” level made famous in the game’s original teaser.
Rebellion CEO and Creative Director Jason Kingsley doesn’t shy away from what the independent studio wants to offer with its PlayStation VR launch title:
Battlezone VR will be heading to PlayStation VR in 2016.