343 Industries Halo 5 Inside Look Video Released

343 Industries have today released a video which takes an inside look at the process and passion that has gone into the development of Halo 5: Guardians, experiencing an intimate glimpse into the next great adventure in the Halo universe.

Justin Dinges, the Campaign Environment Lead Artist had the following to say regarding Halo 5, 

“Halo 5’s campaign is massive – more massive than we ever expected it to be.  Not only is the physical footprint of our levels huge, but there are actually seven distinct art pallets across the campaign alone, each with their own sub-pallets of unique visuals. Players are taken all across the galaxy: from snowy mountain tops to mysterious alien jungles. Within these unique locales we have crafted complex layouts for each of our missions, allowing players the freedom to come up with their own ways of playing.

In fact, you could replay the entire campaign more than a few times and never have to fight an encounter in the same way twice. World exploration also played a big role in how we went about creating our mission layouts. We didn’t want players to just walk from room to room fighting enemies (although you can do that if you want). We wanted to give players the opportunity to explore and discover new items such as collectibles and hidden power weapons in between combat moments. The addition of Spartan Abilities such as Charge, Ground Pound, Clamber and Tracking let us conceal these things in new and exciting ways.

Halo 5

Halo 5’s campaign provides a huge variety of experiences: from giant battles amidst large-scale destruction to quieter moments spent exploring the ruins of alien civilizations or interacting with the habitants of a human colony beyond the reach of the UNSC. Building each of those experiences brings its own unique challenges, particularly with our commitment to solid 60fps gameplay. Ensuring 60fps throughout our play experience has required constant focus. Some sections of a mission might be relatively quiet and achieving 60fps is straightforward, but there are many situations where we dial the intensity up to 11.

At those times, we need to maintain 60fps and give players the total experience from both a design and artistic perspective. This is where our new progressive resolution system comes into play, allowing the game to scale resolution dynamically as the experience gets more intense and complex. In much of the campaign you may be playing at 1080p, but when we want to get really crazy with vehicles, visual effects and combat we can trade some of the resolution in order to maintain the crucial 60fps. Without this system, we would need to either reduce the scale of our most intense combat encounters or lower the quality of content across the game in order to stay at 60 fps at all times. With progressive resolution, we get the best of both worlds: epic scale experiences that look incredible while running at a consistent 60fps.”

Halo 5

Fans can read more about the design behind Halo 5 Guardians HERE

About Daniel Pitt

Profile photo of Daniel Pitt
Dan has been gaming for nearly 30 years and has survived everything from Nuclear Fallouts to Zombie Outbreaks but his main love is Survival Horror and don't we all know it. Favourite games include Resident Evil and Grand Theft Auto, he can be regularly found cruising the streets of Vice City listening to the classics.

Check Also

Capcom Confident Resident Evil 7 Will Sell 4m Copies on Day One, Pre-Orders “Very Good”

Capcom believes Resident Evil 7 biohazard will shift 4 million copies on day one of …