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Blues And Bullets Interview

This summer gamers will be treated to a new kind of episodic adventure with the release of Blues And Bullets for the Xbox One and Steam, Developed by A Crowd Of Monsters, the Studio based in Barcelona are the guys behind Funk Of Titans on the Xbox One and Sugar Kid which was released for the iOS.

We recently had the chance to chat with A Crowd Of Monsters CEO Ramon Nafria about the game and this is what he had to say.

When did you first decide to make Blues And Bullets?

Ramon: Really, it is a project we had in mind in 2009. In this moment had another name, and it was honorable mention for students at IGF 2010 :).

Blues & Bullets comes in episodic form, was there ever the temptation to release it as a retail game?

Ramon: In all these years the project has changed its form several times. But the final project is episodic. For changing it to a retail project there have to happen a lot of things.

You were Greenlit by the Steam Community, how good a feeling was that? to know that your game was getting so much positive feedback.

Ramon: It is so nice! We really think Blues And Bullets is a good game, but you know, it is not the same that it comes from inside of you, or it comes from people from Russia, Japan, Korea, …

The game is based on Eliot Ness, the man who put Al Capone behind bars, Blues & Bullets however takes a different approach with Ness and Capone working side by side, how will that work and what made you decide to go with that story?

Ramon: I cannot tell you a lot of things (spoilers! :D) related to that question, but it comes organically, when we decided to include Ness and Capone, then we decided they have to work together… someway.

Eliot Ness and Al Capone feature in The Untouchables, a cult film. Are there any other films you drew inspiration from when making Blues & Bullets?

Ramon: Sin City (the comic, and the film); True Detective, Metropolis, and a lot more references, with video games, art, …

Black and White is a stand-out feature of the game with only Red adding colour to it, what made you decide to go down that route?

Ramon: The original game had the same style. Really the game is done everything in colour, and we pass a filter to change it to black, white and red.

Will Blues & Bullets be a decision based game and if so, how much effect will the decisions you make throughout affect the story?

Ramon: It depends on the type of decision. Some are more or less irrelevant, and others are really important.

The game will rely on solving cases and investigation, can you explain a little about how this will work and what kind of things players will need to do when investigating throughout the game?

Ramon: The investigation is a really important thing in the game. In each case you have to find clues, and then use them to solve the investigation. Is a bit like what Phoenix Wright does with the trials, but in investigation cases.

Thanks for taking the time to talk to us Ramon

Blues And Bullets Episode 1 is due for release this summer. For more information on Blues And Bullets follow A Crowd Of Monsters HERE


Dan has been gaming for nearly 30 years and has survived everything from Nuclear Fallouts to Zombie Outbreaks but his main love is Survival Horror and don't we all know it. Favourite games include Resident Evil and Grand Theft Auto, he can be regularly found cruising the streets of Vice City listening to the classics.


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